skeleton snake 5e
Multiattack. Atractaspis is solenoglyphous but the fangs swing out sideways, allowing it to strike without opening its mouth, perhaps allowing it to hunt in small tunnels. Regarding it's proficiency and armor values, you are correct. Describe the following to your players to provide better immersion - (show, don't tell during their first encounter): This medium creature appears to be nothing but a set of bones. Their poison is identical to normal poisonous snakes (see above). Through the gloomy haze of dusty air, you can make out four pairs of glowing purplish points of light, side by side, located in four separate locations in the crypt. The skull of Python reticulatus. Amphisbaena are immune to cold-based attacks. In all other respects they are similar to other giant constrictor snakes. It can attack with both heads, each head attacking a separate target. The skeleton makes two weapon attacks. The centra have the usual ball and socket joint, with the nearly hemispherical or transversely elliptic condyle at the back (procoelous vertebrae), while the neural arch is provided with additional articular surfaces in the form of pre- and post-zygapophyses, broad, flattened, and overlapping, and of a pair of anterior wedge-shaped processes called zygosphene, fitting into a pair of corresponding concavities, zygantrum, just below the base of the neural spine. How much you can get away with is going to depend on the DM. Modifications of the skull in the European genera: The vertebral column consists of an atlas (composed of two vertebrae) without ribs; numerous precaudal vertebrae, all of which, except the first or first three, bear long, movable, curved ribs with a small posterior tubercle at the base, the last of these ribs sometimes forked; two to ten so-called lumbar vertebrae without ribs, but with bifurcate transverse processes (lymphapophyses) enclosing the lymphatic vessels; and a number of ribless caudal vertebrae with simple transverse processes. The blindness wears off after 2-12 hours. Common names for the various types of snake dentition originate largely from older literature, but still are encountered in informal publications. curved ventral process or hypapophysis in the vipers. Blue: the joint between the supratemporal and parietal. The centra of the anterior vertebrae emit more or less developed descending processes, or haemapophyses, which are sometimes continued throughout, as in Tropidonotus, Vipera, and Ancistrodon, among European genera. The precaudal vertebrae have a more or less high neural spine which, as a rare exception (Xenopholis), may be expanded and plate-like above, and short or moderately long transverse processes to which the ribs are attached by a single facet. The father skeleton comes home from work exhausted because he works himself to the bone. 27. Opisthoglyphous ("rearward grooves") snakes possess venom injected by a pair of enlarged teeth at the back of the maxillae, which normally angle backward and are grooved to channel venom into the puncture. Their poisonous bite is deadly in 1-4 rounds. I want to include dwarf skeletons, do I just use normal skeletons from the monster manual or are there specifics I need to adhere to?


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